{"id":208517,"student_id":10,"content":"from game import *\nfrom random import randrange\n\nset_backdrop('bg.png')\n\nblocks = []\nskulls = []\ncoins = []\nclock = 0\ntarget = None\n\nfor x in range(24):\n for y in range(18):\n b = create_sprite('ice.png')\n b.x = 50 * x + 25\n b.y = 50 * y + 25\n blocks.append(b)\n\nfor i in range(30):\n c = create_sprite('coin.png')\n c.x = randrange(24) * 50 + 25\n c.y = randrange(18) * 50 + 25\n coins.append(c)\n\nfor i in range(10):\n s = create_sprite('skull.png')\n s.x = randrange(24) * 50 + 25\n s.y = randrange(18) * 50 + 25\n skulls.append(s)\n\nplayer = create_sprite('p1_0.png', 'p1_1.png')\nplayer.rotation_style = 'flipped'\n\n \ndef loop():\n global clock, target\n \n clock += 1\n if clock == 180:\n for s in skulls: s.opacity = 0.5\n for c in coins: c.opacity = 0.5\n \n if clock == 1800: stop()\n\n if cursor.is_down and player.touched(cursor):\n for s in skulls:\n if s.touched(cursor):\n s.opacity = 1\n stop()\n \n for c in coins:\n if c.touched(cursor):\n c.opacity = 1\n \n for b in blocks:\n if b.touched(cursor):\n b.hidden = True\n \n if cursor.is_down and player.distance_to(cursor) \u003e 5:\n player.toward(cursor)\n player.step_forward(3)\n player.costume_id = int(player.x / 10) % 2\n \nforever(loop)","created_at":"2020-11-30T10:53:04.826+08:00","updated_at":"2020-11-30T11:52:28.372+08:00","name":"極地挖挖挖","language":"python","screenshot":{"url":"/uploads/project/screenshot/208517/772c53d26abab978f29417294348cef9.jpg"},"parent_id":4,"plugin":"","description":null,"note":null,"status":"public","like_student_ids":[],"is_featured":false,"views":367,"hashid":"qmds88eq2","is_content_changed":false,"review_status":"unsubmitted","submitted_at":null,"reviewed_at":null,"advise":null,"is_deleted":false}
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